Florent D’Halluin

I enjoy creating games, designing algorithms and prototyping interactions, seek multifaceted challenges, both creative and technical.

Since 2010, I worked on game AI (navigation, animation, behaviors), pipeline/prototyping tools, hardware interfaces, performance analysis and data visualization for video games, open-source projects, and academic research.

Most used languages: C#, C++, Java, Python, Lua.
Places I lived in: France, Finland, USA, China, India, currently Germany.

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last updated: 2015-01-05

Code // Games // Art // Music