Florent D’Halluin
I enjoy creating games, designing algorithms and prototyping interactions, seek multifaceted challenges, both creative and technical.
Since 2010, I worked on game AI (navigation, animation, behaviors), pipeline/prototyping tools, hardware interfaces, performance analysis and data visualization for video games, open-source projects, and academic research.
Most used languages: C#, C++, Java, Python, Lua.
Places I lived in: France, Finland, USA, China, India, currently Germany.
Get in touch through LinkedIn:
http://fr.linkedin.com/pub/florent-d-halluin/4/491/a53
last updated: 2015-01-05