Florent D'Halluin

Hi, I'm Florent.

Florent D'Halluin

I'm a software engineer and engineering leader. I've been making games and interactive tools since I was six.

I started my career at Ubisoft, helping teams across France, China, India, and Germany go through video game prototyping and pre-production effectively.

Then at Google, I built data visualization tools, collaboration features in Google Workspace products, and I led the web team that took gemini.google.com from a blank codebase to a public launch in three months.

I get my energy from zero-to-one work, as engineer, tech lead, and engineering manager. These days I help teams go through the culture shift of AI adoption and leverage.

Outside of work I like tinkering with robotics, participating in game jams, and making things with people. That side of me lives at kodobolt.com.

More detail in the resume, or get in touch.